Senior 3D Technical Artist based in the Boston area
specializing in real-time and cinematic visualization.

Senior 3D Technical Artist based in the Boston area
specializing in real-time and cinematic visualization.

Selected Work

Projects

Selected work in 3D visualization,
real-time systems, and technical animation.

A selection of work focused on translating complex systems into clear, cinematic visual experiences. From broadcast graphics to simulation-driven environments, each project combines technical precision with strong visual storytelling.

Selected Work

Projects

Selected work in 3D visualization,
real-time systems, and technical animation.

A selection of work focused on translating complex systems into clear, cinematic visual experiences. From broadcast graphics to simulation-driven environments, each project combines technical precision with strong visual storytelling.

About Me

Senior3DTechnicalArtistspecializinginreal-timevisualizationandcinematicstorytellingforcomplexsystems.

Senior3DTechnicalArtistspecializinginreal-timevisualizationandcinematicstorytellingforcomplexsystems.

Senior3DTechnicalArtistspecializinginreal-timevisualizationandcinematicstorytellingforcomplexsystems.

I create high-end 3D visualizations that translate complex ideas into clear, compelling visual experiences. My work spans broadcast graphics, technical animation, and real-time environments, combining precision with strong visual storytelling. From product and system visualization to simulation-driven workflows, I focus on building visuals that are both accurate and visually engaging.

Watch my latest work © 2026

Watch my latest work © 2026

Skills

Icreatetechnical3Danimation,motiongraphics,andvisualstorytellingforcomplexideasthatneedtofeelclear,credible,andcinematic.

Icreatetechnical3Danimation,motiongraphics,andvisualstorytellingforcomplexideasthatneedtofeelclear,credible,andcinematic.

Icreatetechnical3Danimation,motiongraphics,andvisualstorytellingforcomplexideasthatneedtofeelclear,credible,andcinematic.

My work blends design, animation, technical problem-solving, and production execution across broadcast, science, engineering, forensic, and interactive media. From CAD-based visualization and simulation-driven graphics to polished 3D animations and real-time-ready assets, I build visuals that help audiences understand systems, products, environments, and stories with clarity.

Expertises:

3D Animation
Motion Design
Technical Visualization
Broadcast Graphics
CAD-to-3D Workflows
|Modeling & Retopology
Lighting & Rendering
Particle / Fluid Simulation
Environment Building
AR / Interactive Graphics
Asset Optimization
Compositing
Creative Direction
Visual Storytelling
Pipeline Problem-Solving

Fields:

Broadcast Media
Weather & Science Communication
Engineering Visualization
Medical / Biological Visualization
Forensic Animation
Product Visualization
Interactive Media
Real-Time Graphics
AR / XR
Technical Explainers
Training / Simulation
R&D Communication

Tools:

Cinema 4D
Blender
Adobe After Effects
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
Redshift
Octane
Cycles
RealFlow
X-Particles
Unreal Engine
Unity
SolidWorks / CAD Files
Rhino / 3D Asset Imports

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.

© 2026 Kyle Fisher/Red Engine Animation Studios. All rights reserved.